package Classes.GameUtils.Movement// ActionScript file
{
	import flash.events.Event;

	/**
	 * 事件 
	 * @author upstream
	 * 
	 */
	public class MovementEvent extends Event
	{
		public var listObj:Object;			//那一块
		public var btn:String;				//那一按扭
		public function MovementEvent(type:String,listObj:Object,btn:String,bubbles:Boolean=false,cancelable:Boolean=false)
		{
			super(type,bubbles,cancelable);
			this.listObj = listObj;
			this.btn	= btn;
		}
		
		override public function clone():Event
		{
			return new  MovementEvent(type,this.listObj,btn,bubbles,cancelable);
		}
	}
}